brio amarta
brio//amarta GitHub

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brio amarta

Brio Amarta
  • Bali, Indonesia
  • backend_engineer
  • game · web · data

currently

m.m.s.i / binus
business intelligence & ml

index

Projects
06
Certs
11
Roles
04

The stack so far.

Every project adds a layer. Here is where the stack stands in 2026.

DEV/ 2026 00 / 04

the stack so far

select a layer on the map

Go is the primary language, 3.91 bachelor GPA, 11 certifications behind it. Four layers sit on the board. Pick one to see what is in it.

Selected work.

Three systems I can explain end to end: computer vision, production ML and privacy-first iOS.

  1. 01ongoing · 2026

    WBall

    An iPhone and Apple Watch basketball analysis prototype combining body-pose estimation, Core ML ball and hoop detection, shot tracking and correctable coaching feedback.

    Swift · Vision · Core ML · SwiftData · watchOS

    Focus iOS engineering · computer vision · applied ML

  2. 022026

    PM2.5 Platform

    An hourly forecasting system that commits predictions before actuals arrive, scores them later, gates model promotion and serves both Streamlit and native iOS dashboards.

    Python · FastAPI · PostgreSQL · Supabase · SwiftUI

    Focus MLOps · forecasting · data systems · iOS

  3. 032026

    Kunang

    A privacy-first iPhone and iPad tool for bilingual community-support intake, on-device structured triage, clash-free scheduling and carefully separated live messaging.

    SwiftUI · SwiftData · Foundation Models · Cloudflare

    Focus product engineering · on-device AI · scheduling

Other portfolio.

Game projects that shaped how I approach real-time systems, interaction design and collaborative production.

042026

Cook or Cooked

A two-to-four-player cooperative cooking game with a host-authoritative local network, shared kitchen state, recipe gating and physical minigames.

SwiftUI · SpriteKit · Network.framework

iOS game development · team project

052026

Typing Soccer

A keyboard-driven football game that turns typing contests into possession, tackles and shots, with AI opponents, Game Center multiplayer and player progression.

Swift · SpriteKit · GameKit · Foundation Models

game systems · multiplayer team project

06earlier work

Xanthous

A 10-month, five-person VR horror thesis project following Jaka through his family's apartment, with NPC systems shaped by finite-state machines, behavior trees, fuzzy logic, Monte Carlo decision-making and AI Perception.

Unreal Engine 4 · VR · behavior trees · AI perception

game designer · project manager · narrative & documentation

The paperwork.

Fifteen of them, from a competition final in 2021 to the Dicoding track in 2026.

Currently building.

A master's thesis putting machine learning behind lubricant purchasing decisions at PT XYZ, and a nine-month rebuild of the MGS Lift website running alongside it.

m.m.s.i thesis
binus university
current gpa
3.83
certificates
11
languages
04
years building
06
phase 04 go certified 2025
phase 05 mgs lift rebuild 2025
phase 06 thesis defense 2026
phase 07 portfolio v2 2026
phase 08 first product 2027
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Keep building forward.

© 2026 Brio Amarta. All rights reserved.

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